I finally have some time to blog.
The last four months have been pretty much a hell-on-earth scenario:
I shot a sci-fi short film – “Entropy” – which is the final project for my Master’s Degree in Cinema and Audiovisual Arts. It was really, really difficult, but I feel that it was a GREAT learning experience;
I also created a simple 2.5D side-scroller (using Unity3D) for my “3D Interactive Animation” class, along with one of my classmates. The game – “Seed” – was supposed to be a story-driven platformer, but ended up as a simple demo due to time constraints. Hopefully, we’ll pick up where we left it in a few months. Will post screenshots and/or videos soon;
Meanwhile, I’ve also been learning how to code through Codecademy’s CodeYear and by myself, using Objective-C and cocos2D;
Now, I’m busy writing my Master’s dissertation and contacting small portuguese game companies in order to try and get an internship.
Still, I always seem to find time to do some stupid stuff for fun and, so, I end today’s post with a concept icon for my (hopefully) upcoming iOS game.
Will update soon with more news about the game’s story and gameplay.